[Feature Request] Player Death
An idea I had for an option would be to allow to player to die like NPC micros do when crushed.
The option should be called "Player can die"
If enabled, the player will die when crushed. Which puts them in the state they were in the moment they started the scene, which I call the ghost state since they died, forcing them to take control of a different model either by selecting one already in the scene or spawning a different one in as player.