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  • Issues

  • Open 10
  • Closed 30
  • All 40
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • [Lua/Bug/Improvement] Abolish or revamp the 'scores' behavior attribute
    #554 · opened Feb 04, 2020 by Debolte   Bug Code Improvement Investigate Lua
    • 1
    updated Jun 13, 2020
  • Document Luas implicit functions   0 of 4 tasks completed
    #481 · opened Jun 08, 2019 by Changeling   Documentation Improvement Investigate Lua
    • 0
    updated Jun 08, 2019
  • New behavior: Greet
    #463 · opened Apr 13, 2019 by Debolte   Lua in progress
    • 0
    updated Apr 13, 2019
  • [Lua/3D/Improvement] Improve FindRandomBuilding()   0 of 2 tasks completed
    #425 · opened Mar 07, 2019 by Debolte   3D Improvement Lua
    • 0
    updated Mar 07, 2019
  • [Lua/Improvement] Allow hideMenu to hide behaviors from menu but show in Behavior Manager.
    #421 · opened Mar 07, 2019 by Debolte   Code Improvement Lua
    • 0
    updated Apr 08, 2019
  • Crushing can be broken for the entire scene if a behavior registers for the OnCrush event and is deleted without unregistering
    #394 · opened Feb 23, 2019 by Walnut   Bug Code Investigate Lua
    • 0
    updated Feb 25, 2019
  • [Feature Request/Improvement] Make custom scripts that would normally go into /lua (not /lua/behaviors) available in /Content
    #367 · opened Feb 03, 2019 by Debolte   Code Documentation Feature request Improvement Lua
    • 0
    updated Feb 07, 2020
  • Wander restrictions
    #286 · opened Aug 15, 2018 by NeoPGX   Code Feature request Lua Ready for development
    • 2
    • 2
    updated Oct 05, 2018
  • Look At Player setting should be independent from LookAt() action.
    #280 · opened Aug 07, 2018 by Debolte   Code Improvement Lua
    • 3
    updated Feb 26, 2019
  • LUA function to spawn cities programmatically
    #248 · opened May 17, 2018 by Getu   Improvement Lua
    • 1
    • 2
    updated Jul 05, 2018