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  • Issues

  • Open 150
  • Closed 379
  • All 529
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Chest jiggle documentation
    #40 · opened Jan 07, 2018 by Opew   Documentation Ready for development
    • 0
    updated Jan 07, 2018
  • Make destruction system accessible from code
    #34 · opened Jan 06, 2018 by Opew   Code Feature request Ready for development
    • 0
    updated Jan 06, 2018
  • (SBVR) Potion Bottle Model
    #8 · opened Jan 04, 2018 by Maranasa   (SBVR) Create All 3D Models   3D VR
    • 0
    updated Jan 04, 2018
  • (SBVR) "Sizebox" Model
    #9 · opened Jan 04, 2018 by Maranasa   (SBVR) Create All 3D Models   3D VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Casting Tool Model
    #10 · opened Jan 04, 2018 by Maranasa   (SBVR) Create All 3D Models   3D VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Dust Model
    #11 · opened Jan 04, 2018 by Maranasa   (SBVR) Create All 3D Models   3D VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Start Room Model
    #12 · opened Jan 04, 2018 by Maranasa   (SBVR) Create All 3D Models   3D VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Settings Room Model
    #13 · opened Jan 04, 2018 by Maranasa   (SBVR) Create All 3D Models   3D VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Flying
    #16 · opened Jan 04, 2018 by Maranasa   (SBVR) VR Avatar   Code To Do VR
    • 0
    updated Jul 05, 2019
  • (SBVR) Save
    #18 · opened Jan 04, 2018 by Maranasa   (SBVR) In-Game Menu Replacements   Code VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Spawn
    #19 · opened Jan 04, 2018 by Maranasa   (SBVR) In-Game Menu Replacements   Code VR in progress
    • 1
    • 0
    updated Jul 05, 2019
  • (SBVR) Grappler Beam
    #26 · opened Jan 05, 2018 by Maranasa   Sizebo VR (SBVR)   Code VR
    • 0
    updated Feb 01, 2018
  • (SBVR) Command
    #20 · opened Jan 04, 2018 by Maranasa   (SBVR) In-Game Menu Replacements   Code VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Morph
    #21 · opened Jan 04, 2018 by Maranasa   (SBVR) In-Game Menu Replacements   Code VR
    • 0
    updated Jan 04, 2018
  • (SBVR) VR Start Room
    #22 · opened Jan 04, 2018 by Maranasa   Sizebo VR (SBVR)   Code VR
    • 0
    updated Jan 04, 2018
  • (SBVR) Avatar Select
    #23 · opened Jan 05, 2018 by Maranasa   Sizebo VR (SBVR)   Code VR
    • 0
    updated Jan 05, 2018
  • (SBVR) Stage Select
    #24 · opened Jan 05, 2018 by Maranasa   Sizebo VR (SBVR)   Code VR
    • 0
    updated Jan 05, 2018
  • (SBVR) Saved Scene Select
    #25 · opened Jan 05, 2018 by Maranasa   Sizebo VR (SBVR)   Code VR
    • 0
    updated Jan 05, 2018
  • (SBVR) Dust
    #27 · opened Jan 05, 2018 by Maranasa   Sizebo VR (SBVR)   Code VR
    • 0
    updated Jan 05, 2018
  • AI vehicles
    #43 · opened Jan 07, 2018 by Camden Hassanpour   3D Feature request
    • 1
    • 2
    updated Jan 15, 2018
  • Lag when deleting cities
    #57 · opened Jan 19, 2018 by masta   Improvement
    • 2
    updated Jan 20, 2018
  • Output log to crash dump
    #58 · opened Jan 20, 2018 by Opew   Code Improvement Ready for development
    • 1
    • 0
    updated Jan 28, 2018
  • When player is crushed they appear to be in the ground/floor
    #63 · opened Jan 21, 2018 by NeoPGX   Bug
    • 2
    updated Jan 22, 2018
  • Higher resolution textures for city building models
    #67 · opened Jan 22, 2018 by NeoPGX   Improvement
    • 0
    updated Jan 22, 2018
  • Better footstep sounds
    #69 · opened Jan 22, 2018 by Debolte   Feature request Sound
    • 0
    updated Jan 22, 2018
  • Broken detection of structures invalid
    #71 · opened Jan 22, 2018 by Opew   Bug Code
    • 3
    updated Apr 09, 2018
  • SB-VR First Person height
    #87 · opened Jan 28, 2018 by Sheyde   Bug Code Ready for development VR
    • 1
    updated Jan 28, 2018
  • Ragdoll Physics
    #97 · opened Jan 30, 2018 by NeoPGX   Code Feature request
    • 2
    • 2
    updated Feb 01, 2018
  • Improved follow
    #100 · opened Jan 30, 2018 by NeoPGX   Code Improvement
    • 1
    updated Feb 01, 2018
  • Cache thumbnails
    #101 · opened Jan 30, 2018 by Opew   Code Improvement Ready for development
    • 1
    • 0
    updated Jan 30, 2018
  • Clothing Physics
    #102 · opened Jan 30, 2018 by NeoPGX   Code Feature request On hold
    • 1
    • 3
    updated Aug 07, 2019
  • Make game sounds user replaceable
    #105 · opened Jan 31, 2018 by NeoPGX   Code Sound
    • 1
    • 0
    updated Jan 31, 2018
  • Conditional falling of micros when crushed
    #107 · opened Jan 31, 2018 by NeoPGX   3D Feature request
    • 2
    updated Apr 08, 2018
  • Crushed flatness
    #108 · opened Jan 31, 2018 by NeoPGX   3D Feature request
    • 1
    • 1
    updated Apr 08, 2018
  • Add tags to objects and giants
    #111 · opened Feb 01, 2018 by NeoPGX   Code Feature request
    • 1
    • 4
    updated Feb 01, 2018
  • Some options are not saving or reset upon game exit
    #116 · opened Feb 01, 2018 by NeoPGX   Investigate
    • 1
    • 3
    updated Oct 05, 2018
  • Giants and Micros Personalities
    #119 · opened Feb 01, 2018 by NeoPGX   Code Feature request Investigate
    • 1
    updated Feb 01, 2018
  • Gamma and Brightness
    #120 · opened Feb 02, 2018 by NeoPGX   Code Improvement
    • 0
    updated Feb 02, 2018
  • Tooltip options explainations
    #122 · opened Feb 02, 2018 by NeoPGX   Code Feature request
    • 2
    • 0
    updated Feb 02, 2018
  • Footprints in the terrain
    #125 · opened Feb 02, 2018 by Changeling   3D Code Feature request
    • 3
    • 1
    updated Feb 04, 2018
  • Quadruped giants
    #126 · opened Feb 02, 2018 by Changeling   Feature request
    • 1
    • 4
    updated Feb 06, 2018
  • City Building - SIM CITY STYLE
    #133 · opened Feb 02, 2018 by NeoPGX   Feature request
    • 1
    • 5
    updated Feb 07, 2018
  • Show estimated weight of giantess
    #138 · opened Feb 02, 2018 by Opew   Code Feature request On hold
    • 2
    updated Oct 03, 2018
  • Weather system
    #147 · opened Feb 03, 2018 by NeoPGX
    • 2
    • 0
    updated Feb 06, 2018
  • Invisible barriers around ends of maps
    #151 · opened Feb 05, 2018 by NeoPGX   Code Feature request
    • 2
    updated Mar 13, 2018
  • Earthquake Distance options
    #179 · opened Feb 12, 2018 by NeoPGX
    • 1
    • 0
    updated Feb 12, 2018
  • Improving arrival precision of Walk Here and such
    #197 · opened Mar 10, 2018 by Debolte   Bug Code Improvement Investigate
    • 1
    • 4
    updated Jan 15, 2019
  • Wind GTS effect present at small sizes when standing
    #206 · opened Apr 06, 2018 by Getu
    • 1
    • 2
    updated Apr 12, 2018
  • IK y movement
    #213 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 1
    • 0
    updated Apr 14, 2018
  • Ik obstacle detection
    #214 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 1
    • 0
    updated Apr 14, 2018
  • IK giantess placement
    #215 · opened Apr 14, 2018 by Opew   IK overhaul   Bug Code
    • 1
    • 0
    updated Apr 14, 2018
  • IK stomp
    #217 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 0
    updated Apr 14, 2018
  • IK grab
    #218 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 2
    • 1
    updated Sep 21, 2019
  • Add IK hand targets
    #219 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 0
    updated Apr 14, 2018
  • IK falling
    #220 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 1
    • 0
    updated Apr 14, 2018
  • IK butt target
    #221 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 0
    updated Apr 14, 2018
  • IK animator competability
    #222 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 0
    updated Apr 14, 2018
  • disable IK system
    #223 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 0
    updated Apr 14, 2018
  • IK butt crush
    #224 · opened Apr 14, 2018 by Opew   IK overhaul   Code
    • 2
    • 0
    updated Apr 14, 2018
  • Full Body Physics
    #227 · opened Apr 23, 2018 by YIPENG SHEN   Code Doing
    • 2
    • 3
    updated Jan 26, 2021
  • A way to alter animation speed independently per animation per model (or globally)
    #240 · opened May 08, 2018 by NeoPGX
    • 0
    updated May 10, 2018
  • Water reflections appear distorted/broken on the old island stage
    #244 · opened May 12, 2018 by sphrog   Bug
    • 0
    updated Aug 06, 2018
  • Ability to zoom out farther
    #247 · opened May 16, 2018 by That Linux Guy   Improvement Ready for development
    • 2
    updated Jul 06, 2018
  • LUA function to spawn cities programmatically
    #248 · opened May 17, 2018 by Getu   Improvement Lua
    • 1
    • 2
    updated Jul 05, 2018
  • Enable jiggle physics for other body parts
    #250 · opened May 29, 2018 by sphrog   Feature request Improvement
    • 1
    • 3
    updated Jun 11, 2018
  • Search function for models
    #254 · opened Jun 06, 2018 by Camden Hassanpour   Code Feature request Ready for development
    • 3
    • 1
    updated Jun 07, 2018
  • GTS heartbeat SFX as seperate option
    #262 · opened Jun 19, 2018 by NeoPGX   Improvement Ready for development
    • 0
    updated Jul 05, 2018
  • Populated city's spawning does not follow player when possessing something
    #267 · opened Jun 30, 2018 by Ghost User   Bug Code
    • 1
    updated Jul 04, 2018
  • [Gameplay/Feature Request] Smooth camera rotation
    #270 · opened Jul 08, 2018 by Debolte   Code Feature request
    • 0
    updated Jan 14, 2019
  • Highlight micros / buildings toggle
    #272 · opened Jul 12, 2018 by Neko MMD   Feature request Ready for development
    • 1
    updated Jul 12, 2018
  • Shrink button minimum size and slider minimum size are not the same.
    #274 · opened Jul 17, 2018 by NeoPGX
    • 0
    updated Jul 17, 2018
  • City buildings aren't destroyed on bigger giantesses
    #276 · opened Jul 28, 2018 by Changeling   3D Bug Code Ready for development
    • 0
    updated Aug 04, 2018
  • Look At Player setting should be independent from LookAt() action.
    #280 · opened Aug 07, 2018 by Debolte   Code Improvement Lua
    • 3
    updated Feb 26, 2019
  • Alternate cameras/views
    #283 · opened Aug 07, 2018 by Debolte   3D Code Feature request in progress
    • 4
    • 4
    updated Jan 15, 2019
  • Wander restrictions
    #286 · opened Aug 15, 2018 by NeoPGX   Code Feature request Lua Ready for development
    • 2
    • 2
    updated Oct 05, 2018
  • [Bug/Gameplay/Scripting/Feature Request] "Play as" shouldn't terminate giantess scripts.
    #288 · opened Aug 18, 2018 by Shifty   Beta Branch Bug Feature request
    • 0
    updated Aug 18, 2018
  • Duplicate stomp sound
    #291 · opened Aug 31, 2018 by Opew   Bug Ready for development Sound
    • 0
    updated Oct 04, 2018
  • Infinity mirror texture house scene
    #292 · opened Aug 31, 2018 by Opew   Bug Ready for development
    • 1
    updated Sep 08, 2018
  • Animation speed slider number
    #305 · opened Oct 02, 2018 by NeoPGX
    • 0
    updated Oct 02, 2018
  • [Feature Request] Gravity Manipulation
    #307 · opened Oct 03, 2018 by NeoPGX
    • 2
    • 0
    updated Oct 03, 2018
  • [Feature Request] Randomly Generated Forest Object, pretty much like the City object
    #315 · opened Oct 05, 2018 by Ghost User
    • 3
    • 0
    updated Oct 23, 2018
  • AI should consider relative size more
    #321 · opened Oct 05, 2018 by AnonymousG   Code Improvement
    • 0
    updated Sep 21, 2019
  • [Improvement/feature request] Allow stomp aiming to be done by mouse instead of arrow keys
    #330 · opened Oct 06, 2018 by NeoPGX
    • 3
    updated Oct 23, 2018
  • [Bug/Animation] Giantess unable to climb stairs while walking
    #335 · opened Oct 08, 2018 by Shifty   Bug Tech
    • 2
    • 0
    updated Oct 08, 2018
  • [Bug/Animation] Animations that move a giantess PC have position reset on player movement
    #336 · opened Oct 08, 2018 by Shifty   Bug Code
    • 2
    updated Oct 09, 2018
  • Non-Static Objects/change activate key
    #340 · opened Oct 23, 2018 by AnonymousG
    • 3
    updated Oct 28, 2018
  • a button object that when stepped on/pushed/whatever, shrinks or grow whoever pushed it
    #343 · opened Oct 27, 2018 by antonio gomez fernandez
    • 1
    updated Oct 28, 2018
  • giantess gentle
    #344 · opened Oct 28, 2018 by antonio gomez fernandez
    • 3
    • 1
    updated Dec 19, 2018
  • [Gameplay/Input/Feature Request] Use a different modifier key for camera height.
    #351 · opened Jan 15, 2019 by Debolte   Code Improvement
    • 1
    • 0
    updated Jan 15, 2019
  • [Improvement/UX] Lower default volume of destruction SFX
    #352 · opened Jan 15, 2019 by Debolte   Improvement Sound UX
    • 2
    updated Feb 13, 2019
  • [Improvement/UX/UI] Sliders in Audio menu aren't accurate
    #353 · opened Jan 15, 2019 by Debolte   Code Improvement Sound UX
    • 2
    updated Feb 20, 2021
  • Add footstep events to default animations that have stepping   32 of 62 tasks completed
    #357 · opened Jan 19, 2019 by TgMh   in progress
    • 2
    • 3
    updated Feb 17, 2019
  • [Feature Request/Improvement] Make custom scripts that would normally go into /lua (not /lua/behaviors) available in /Content
    #367 · opened Feb 03, 2019 by Debolte   Code Documentation Feature request Improvement Lua
    • 0
    updated Feb 07, 2020
  • [Improvement/UX] Shorten Camera Zoom Deceleration Time.
    #374 · opened Feb 13, 2019 by Debolte   Code Improvement UX
    • 0
    updated Feb 13, 2019
  • [UI/QOL/Fixes] Settings menu improvements   1 of 4 tasks completed
    #381 · opened Feb 18, 2019 by Shifty   UX in progress
    • 0
    updated Feb 28, 2019
  • [Feature Suggestion] Keybinding Animations and Poses
    #383 · opened Feb 18, 2019 by Kyle Smith   Feature request
    • 0
    updated Mar 01, 2019
  • [Bug/Code] Custom scenes break after first load
    #393 · opened Feb 23, 2019 by Shifty   Bug Code Investigate
    • 2
    updated Mar 02, 2019
  • Crushing can be broken for the entire scene if a behavior registers for the OnCrush event and is deleted without unregistering
    #394 · opened Feb 23, 2019 by Walnut   Bug Code Investigate Lua
    • 0
    updated Feb 25, 2019
  • (Bug) Shadows look like blobs when viewed normally but not in top-down view.
    #405 · opened Mar 01, 2019 by NeoPGX   Bug
    • 4
    updated Mar 16, 2019
  • Dynamic Objects
    #406 · opened Mar 02, 2019 by TgMh   Feature request
    • 0
    updated Mar 28, 2019
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